cool as soon as i can get my computer up and running i will start on some if we all work together we will have these done in no time at all

yay
| QUOTE |
| BTW: Test 2 is better, its two barrels can be distinguished |
I know. I brightened up the turret and redid the barrels. Much better now.
I'll check the FX after school.
Did everybody grab the newest SFX?
Got 'em.

Edit: Hmmm interesting. Those will be quite useful.
BTW: These are my recommended OS Units SFX. If you need new sounds for the other factions tanks, just ask ok?

EDIT: Orange Star Artillery in Orange Star Scheme with new detail.
Awesome! Looks we got enough for now.
Are you using the actual orange/yellow or remap in orange team color, as I did? If possible, during the campaign missions your team will be a certain color according to your CO, and in Skirmish your units will conform to your team color despite your CO-country.
Actual Orange. The red is remap.
looks good keep up the good work i will be able to start on making voxels as soon as my laptop gets here and i get it loaded up. it should be here by tues or wed. then it will take about a day to load everything up.

after i do all that i will start to make some voxels
Ok can ye switch it to teh remap plz?
Um please understand that I cannot have that kind of detail with remap colors. All remap colors show up the same in-game, unless changed by normals.
The OS Anti Air is an exception, as it does not have the same amount of details on it as the Artillery.
BTW: I just did a -*test*-('") with Remap color. It looked like crap, and all the detail went ploop.
| QUOTE |
| All remap colors show up the same in-game, unless changed by normals. |
No, it shouldn't, or there would be no need to have different shades of remap.
No it appears the same. If you saw my EDF PT Boat, that top part is all different shades but they dont show.
To solve this dilemma, I will just design the units and then you can rescheme em. This rescheme issue could become a nasty little conflict.
Classifications of Units
Armor:
None- Standard Infantry
Flak- Mechanized Infantry
Plate- None yet
Light- Light Tank, Recon Unit, Rocket, Missile, Artillery
Medium- Medium Tank, AA Gun
Heavy- Neo Tank
Wood- War Factory, Barracks, Radar, Lab, Port, Airport
Steel- Black Cannon, Mini Cannon, Pillbox, Gun Turret
Concrete- Command Center
Special_1-(Heli/Plane Armor) Fighter, Bomber, B-Copter, T-Copter
Special_2-(Ship Armor) Sub, Cruiser, Battleship, Lander.
[infantrywh]
Verses=100%,95%,90%,10%,5%,2%,5%,10%,5%,100%,70% ;Last 2?
;Preposition: T-Drone armor become Heli/Airplane Armor.
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%
;Infantry armed rockets and explosives
[mechwh]
CellSpread=0.8
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=0%,0%,0%,80%,55%,35%,15%,20%,10%,100%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
;Bright=yes
ProneDamage=70% ; Presumes air burst
;Light Armored Weapons- rockets and explosives
[ltnkwh]
CellSpread=1
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=0%,0%,0%,100%,75%,55%,25%,30%,15%,100%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
;Bright=yes
ProneDamage=70% ; Presumes air burst
;Medium Armored Weapons- rockets and explosives
[mtnkwh]
CellSpread=1.2
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=0%,0%,0%,115%,100%,75%,35%,40%,20%,100%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
;Bright=yes
ProneDamage=70% ; Presumes air burst
;Super Armored Weapons- rockets and explosives
[ntnkwh]
CellSpread=1.2
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=0%,0%,0%,150%,115%,100%,45%,50%,25%,100%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
;Bright=yes
ProneDamage=70% ; Presumes air burst
The First 5 warheads of AW:YRR hopefully
Proposition:
T-Drone armor becomes Aircraft Armor
Missile Armor becomes Ship Armor.
Your proposition sounds plausible. I'll compare that with my Anti-Air code.