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B.P.- 05-12-2005
cool as soon as i can get my computer up and running i will start on some if we all work together we will have these done in no time at all cool.gif yay

Yurisarmy- 05-12-2005
QUOTE
BTW: Test 2 is better, its two barrels can be distinguished

I know. I brightened up the turret and redid the barrels. Much better now.
I'll check the FX after school.

B.P.- 05-12-2005
cool cool.gif laugh.gif

eva-251- 05-12-2005
Did everybody grab the newest SFX?

Yurisarmy- 05-12-2005
Got 'em. happy.gif
Edit: Hmmm interesting. Those will be quite useful.

eva-251- 05-12-2005
BTW: These are my recommended OS Units SFX. If you need new sounds for the other factions tanks, just ask ok?
user posted image
EDIT: Orange Star Artillery in Orange Star Scheme with new detail.

Yurisarmy- 05-12-2005
Awesome! Looks we got enough for now.

Are you using the actual orange/yellow or remap in orange team color, as I did? If possible, during the campaign missions your team will be a certain color according to your CO, and in Skirmish your units will conform to your team color despite your CO-country.

eva-251- 05-13-2005
Actual Orange. The red is remap.

B.P.- 05-13-2005
looks good keep up the good work i will be able to start on making voxels as soon as my laptop gets here and i get it loaded up. it should be here by tues or wed. then it will take about a day to load everything up. cool.gif after i do all that i will start to make some voxels

Yurisarmy- 05-13-2005
Ok can ye switch it to teh remap plz?

eva-251- 05-13-2005
Um please understand that I cannot have that kind of detail with remap colors. All remap colors show up the same in-game, unless changed by normals.
The OS Anti Air is an exception, as it does not have the same amount of details on it as the Artillery.

BTW: I just did a -*test*-('") with Remap color. It looked like crap, and all the detail went ploop.

Yurisarmy- 05-13-2005
QUOTE
All remap colors show up the same in-game, unless changed by normals.

No, it shouldn't, or there would be no need to have different shades of remap.

eva-251- 05-13-2005
No it appears the same. If you saw my EDF PT Boat, that top part is all different shades but they dont show.
To solve this dilemma, I will just design the units and then you can rescheme em. This rescheme issue could become a nasty little conflict.

eva-251- 05-14-2005
Classifications of Units
Armor:

None- Standard Infantry
Flak- Mechanized Infantry
Plate- None yet
Light- Light Tank, Recon Unit, Rocket, Missile, Artillery
Medium- Medium Tank, AA Gun
Heavy- Neo Tank
Wood- War Factory, Barracks, Radar, Lab, Port, Airport
Steel- Black Cannon, Mini Cannon, Pillbox, Gun Turret
Concrete- Command Center
Special_1-(Heli/Plane Armor) Fighter, Bomber, B-Copter, T-Copter
Special_2-(Ship Armor) Sub, Cruiser, Battleship, Lander.

[infantrywh]
Verses=100%,95%,90%,10%,5%,2%,5%,10%,5%,100%,70% ;Last 2?
;Preposition: T-Drone armor become Heli/Airplane Armor.
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

;Infantry armed rockets and explosives
[mechwh]
CellSpread=0.8
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=0%,0%,0%,80%,55%,35%,15%,20%,10%,100%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
;Bright=yes
ProneDamage=70% ; Presumes air burst

;Light Armored Weapons- rockets and explosives
[ltnkwh]
CellSpread=1
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=0%,0%,0%,100%,75%,55%,25%,30%,15%,100%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
;Bright=yes
ProneDamage=70% ; Presumes air burst

;Medium Armored Weapons- rockets and explosives
[mtnkwh]
CellSpread=1.2
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=0%,0%,0%,115%,100%,75%,35%,40%,20%,100%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
;Bright=yes
ProneDamage=70% ; Presumes air burst

;Super Armored Weapons- rockets and explosives
[ntnkwh]
CellSpread=1.2
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=0%,0%,0%,150%,115%,100%,45%,50%,25%,100%,100%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
;Bright=yes
ProneDamage=70% ; Presumes air burst

The First 5 warheads of AW:YRR hopefully
Proposition:
T-Drone armor becomes Aircraft Armor
Missile Armor becomes Ship Armor.

Yurisarmy- 05-14-2005
Your proposition sounds plausible. I'll compare that with my Anti-Air code.

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