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Yurisarmy- 04-16-2005
Currently I have designed the Black Cannon and Mini Cannon to be used by the Black Hole COs, and soon as I smoothen the bugs out I'll post some screens of 'em. The first Orange Star mission map has been designed but needs more details and scripting.

Yurisarmy- 04-19-2005
More progress: the logos for the COs; Black Hole's will be presented next.

Yurisarmy- 04-21-2005
More updates: The Black Hole logo.

Yurisarmy- 04-21-2005
The mod promo banner:

KaRsKiN- 05-01-2005
Er yeah im a little behind... wacko.gif what's advance wars????

Yurisarmy- 05-02-2005
It's an awesome turn-based strategy for Game Boy Advance. cool.gif
Go to the site linked in my sig banner to see more.

KaRsKiN- 05-03-2005
Cool!

Yurisarmy- 05-03-2005
As I said before you left, if you can help design the campaign mission coding(I can do the maps), that would be greatly appreciated. wink.gif

KaRsKiN- 05-04-2005
I'll be happy to help out! smile.gif

Yurisarmy- 05-04-2005
Cool! The mission map drawing I posted in the YNT Staff Forum still needs to be done if ya want to start with that. In return I'll help out with your voxeling whenever I can.

B.P.- 05-05-2005
hey how it going i just joined. so how are you doing yurisarmy? so i see we have a new helper with the project huh yurisarmy?? lol glad to have another helping hand.

Yurisarmy- 05-05-2005
Hey glad you finally joined! Yeah, we got some helpers available for voxels, maps, and some SHP work, and cameos.

B.P.- 05-05-2005
cool biggrin.gif yes i decided to finally join lol smile.gif later

eva-251- 05-08-2005
Hey, is there a open spot for a voxeller? I would be glad to help.
I have designed a Orange Star Light Tank in Gray-Scale.
If you want it you will have to re-scheme it.

As you can see I went for accuracy. I believe I used the right number of suspension bogies??
user posted image

Yurisarmy- 05-09-2005
Hmm we can use that. Don't worry about coloring, we can do that. happy.gif
Soon as we get more time we'll be able to start pumping out voxels. School's almost out for us.

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