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Yurisarmy- 06-25-2005
So, how should ya get the money? should there be 1): property-skinned oil derrick-like buildings strewn across the maps, 2): keep the ore-gathering system, or 3): both?

1): Advantages: More authentic to the game, practically unlimited income, disadvantage: Redo ALL the Westwood maps, remove the ore drills and ore refineries

2): Advantages: Easier to do, no map overhaul, keep refineries, disadvantages: less authentic, limited income

3): Advantages: Somewhat authentic, new ways to manage income, practically unlimited income, disadvangtes: Redo ALL the Westwood maps to be more balanced in both forms of economy

Your opinions?

eva-251- 06-26-2005
I think making Civilian Buildings give income when entered by garrisoning forces...
;Paris Notre Dame
[CAPARS12]
Name=Paris Notre Dame
UIName=Name:CAPARS12
TechLevel=-1
Strength=2000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CAPARS12D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=yes
DieSound=MonumentCrumble
ProduceCashStartup=100 ; credits when captured from the Neutral house
ProduceCashAmount=5 ; Amount every Delay
ProduceCashDelay=50 ; Frame delay between Amounts

;--------------- End Code here-------------

As you can see, it is made low on purpose so on urban combat maps where there is alot of cities, one cannot become invincible via garrisons...

Also, the multiplayer mode Mega Wealth disables Ore, by setting the growth/spread of ore to 0. So it is not necessary to remove WW maps...

Yurisarmy- 06-26-2005
Will that work? Hmmm...
Not remove the maps, just remove the Ore drills. Are ALL the WW maps Megawealth compatible?
Yeah of course we'll keep it low to prevent money rush.

eva-251- 06-26-2005
Most maps are Mega Wealth compatible I think. But, something will have to be done about maps with no cities.
Isle of War will be a fun map to play, as first Engineers would have to be sent in to repair the structures, and then you would have to fortify the buildings...

Yurisarmy- 06-26-2005
The Alamo would be fun, heh heh. Think there should be a(small) bonus for special buildings like the Alamo and the Kremlin?

eva-251- 06-27-2005
Depends if you want to keep them in game...Maybe a small bonus...

Comrade Jerkov- 06-30-2005
My $0.02:

I think in keeping with AW2 style, the first option should be kept. Lord Kal was thinking of doing similar with his (now defunct) mod. Perhaps only certain structures should give money? (This would require custom maps, I know, but it would stop overly imbalancing things)

Yurisarmy- 06-30-2005
Welcome to the forums CJ!

QUOTE
Perhaps only certain structures should give money?

Maybe just office-like buildings, since the game's 'properties' look like office buildings. They will have a low money-production rate and be spread more evenly across the map to prevent imbalance.

eva-251- 06-30-2005
QUOTE (Comrade Jerkov @ Jun 30 2005, 08:46 AM)
My $0.02:

I think in keeping with AW2 style, the first option should be kept. Lord Kal was thinking of doing similar with his (now defunct) mod. Perhaps only certain structures should give money? (This would require custom maps, I know, but it would stop overly imbalancing things)

The first option will not work..
A bit of info...
Multiplayer mode mega wealth-
[Riparius]
GrowthPercentage=0
SpreadPercentage=0

[Cruentus]
GrowthPercentage=0
SpreadPercentage=0

[Vinifera]
GrowthPercentage=0
SpreadPercentage=0

[Aboreus]
GrowthPercentage=0
SpreadPercentage=0

With this code, ALL ore I believe is erased from the maps, without any concern of redoing maps...

By looking at the image of the buildings, values could be placed on buildings---
In General--
Office Buildings--
Money=$10
Rate-Medium

General Houses--
Money=$2
Rate=Low

General Apartments--
Money=$5
Rate=Medium

General Monuments--
Money=$15
Rate=Medium

Farms--
Money=$3
Rate=Medium

Bunkers--
Money=$1
Rate-Slow

Military Buildings like Army Tents--
Money=$2
Rate-Medium

Yurisarmy- 07-01-2005
Nope, it just keeps it from spreading. It doesn't remove the ore. You have to go in each map and delete it.

eva-251- 07-02-2005
Oh, then make the image for ore invisible, then for its terrain flag, make it buildable on.
; Tiberium
[Tiberium]
Foot=90%
Track=70%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=50%
Amphibious=50%
Buildable=no ;<----Make this yes...Make the other effects like normal flat terrain to fix the terrain difference

Comrade Jerkov- 07-03-2005
What Eva said. If you don't have a Harvester unit, then there's no way to harvest it anyway, so there's no problem.

Also don't forget the fact that in AW base structures also generate cash. IMO power should not be an issue, nor other such encumbrances (as they aren't there in AW). So your techtree would be very very short (HQ, Factory, Airbase, Port...that's it lol).
But that's just my thought.

Anyways...is it possible to turn it to your side if you garisson it just once, or would that require trigger/tag map scripts?

However you do it, I think you guys are gonna be stuck with making new custom maps to cope with the mod, there's not gonna be much ways around this.

Yurisarmy- 07-03-2005
QUOTE
Anyways...is it possible to turn it to your side if you garisson it just once, or would that require trigger/tag map scripts?

I think that requires map scripting, as I don't know any other way to make it permanent. Engineers would only repair it instead of 'capture' it.
I agree with the tech tree part. The only structures other than FactoryTypes you'd possibly need is a battle lab of sorts to build a Neotank(or capture an enemy lab, heheh). Also you'd need the Black Cannon and Mini-cannons for the Black Hole COs. I might just make those for missionss though.

@Eva: I'll -*test*-('") your terrain idea this week. Now that my room's mostly clean, I'll be able to get back to work.

eva-251- 07-18-2005
About the Cannon stuff...
Lemme guess, for the temp image for the Black Cannon is the Grand Cannon and the mini gun is the Allied Gun Turret temporarily, right?
Will they act like the Grand Cannon, and rotate around to blast the target into oblivion?
also http://www.advancewarsnet.com/forums/index.php?showforum=24
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