B2 Spirit Nuclear Bomber
[B2]
UIName=Name:B2
Name=B2 Spirit Nuclear Bomber
Image=B-2
Prerequisite=RADAR,GATECH
Primary=B2Bomb ;Nuclear Weapon
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no ; Won't fire back when hit
Strength=600
Category=AirPower
Armor=light
TechLevel=8
Sight=20
RadarInvisible=yes
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=25
PitchSpeed=1.1
PitchAngle=0
Cost=4000
Points=125
ROT=5
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=5
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=100 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF
EliteAbilities=STRONGER,FIREPOWER,ROF,FASTER,SELF_HEAL
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=B2BombE ;Full nuclear bomb
PreventAttackMove=yes
Owner=British,French,Germans,Americans,Alliance
RadarVisible=no
[B2Bomb] :nuclear bomb
Damage=1000
ROF=4
Range=6
Projectile=Cannon2 ;New Bomb Image
Speed=0
Warhead=NUKE
Burst=1
Report=KirovAttack
RadLevel=400
[B2BombE] ;nuclear bomb elite.
Damage=1500
ROF=1
Range=8 ;far away.
Projectile=Cannon2 ;New bomb image
Speed=0
Warhead=NUKE
Burst=2
Report=KirovAttack
RadLevel=400
[B2Crash] ;Nuclear Weapon Crash
Damage=2000
ROF=1 ;Does not matter
Range=8 ;far away. ;does not matter
Projectile=Cannon2 ;anything goes here
Speed=0 ;Does not matter
Warhead=NUKE
Burst=1
Report=KirovAttack
RadLevel=500
Update- Bug with SS Juggernaut using laser cannons to shoot at light armored units, but not shooting at 'medium' armored air units. All medium armored air units lose medium/heavy armor but get strength boost.
Star Strike has been improved greatly, with many new warhead changes.
SS Fighter missiles do +35% to defenses.
Nuclear Tank now does 300% to defenses
Fusion Weapons do 95% to defenses now
SS Anti Infantry Weapons(bullet-type) do +10% to all vehicle armor types, 10% to armor types.
Pillboxes use the SSA round to be more effective against tanks.
SS Laser Sniper warhead to vehicles increase by 25% all around. +10% to defenses
Guardian GI warhead damage to buildings and infantry increased by 20%.
Star Strike SSA rounds increased by 5% to light armor(100%) 15% to medium armor and 10% for heavy armor, and damage done to defenses increased by 15%
Alien Defender Chainguns do 15% more against all vehicles/defenses.
Announcement- Buildings will have upgrades.
Pillbox Upgrades-
AP Bullets- +25% damage- Cost: 250
TOW3 Missile- Fires TOW missile. Damage-220 Cost: 800
Fortify- +50% armor/firepower -Cost: 400
Prism Tower-
Heavy Laser- +50% damage to MAIN weapon. Cost: 500
AA Tower- P-Tower can fire at Air units. Cost: 750
Light Laser- Less power use, weaker laser, faster rof. Cost: 500
Patriot Missile-
Next-Gen Patriot- +50% Damage, Speed, ROF. Cost: 750
Ground Defense- Patriots can target ground units. Cost: 500
Barrage- Down by 25% damage, +25% rof, fires 4 missiles. Cost: 400
Grand Cannon-
Depleted Uranium Shell- +100% damage. Cost: 1000
Anti- Infantry Shell- +100% damage to infantry. Cost: 1000
Sniper Shell- Down by 25% damage, +25% range. Cost: 1000
Gun Turret-
Depleted Uranium Shell- +50% damage. Cost: 500
Anti- Infantry Shell- +75% damage to infantry. Cost: 500
Sniper Shell- -15% damage, +25% range. Cost: 500
Tesla Coil-
Over-Charge- Doubles power usage, doubles ROF/Damage. Cost: 750
AA Bolt- Increases power usage by 25%, lowers firepower by 25%, tesla coil can fire at air units. Cost: 750
Under-Charge- No power is needed to run the coil, but armor/firepower/rof all go down by 50%. Cost: 500
http://www.compguy11.net/starstrikeforums/...type=post&id=21